Annual fall experience showcasing horror-themed games and video content. Fall 2014 experience featured a cash back rewards program for horror titles purchased
ROLES
- Games Sales and Specials UX Producer – Xbox Live Programming
- CMS Programmer
- Editorial Copywriter
LOCALES
- English: US, CA, UK
- Regional programmers localized rest of the world from the EN experience
PROCESS (VISUAL STUIDO, SHAREPOINT, COMPASS)
- Design kick-off meeting for creation of branded assets
- Weekly Programming team sync meeting
- Content list locked 3 weeks before sale start
- Sorted art and processed design requests for art needed
- Built Wireframe for experience
- Submitted wireframe to Ops for working prototype
- Comps submitted to Marketing for approval
- Executive review
- EN experience shared with regional programmers for localization
- Experience launch
CHALLENGES
- First time programming an Xbox 360 experience
HIGHLIGHTS
- Successful experience launch, received accolades for UX design and branding